"One of the ways to be successful in that game is to accrue a lot of social capital," he notes. "The way you get social capital is by being good at playing a social game. The direct analogy is to junior high school."
[Peter] Ludlow [professor of linguistics and philosophy at University of Michgan] offers a broader criticism. "I think the problem is that the game itself is mind-numbingly boring," he says. "Itís an axiom of these games that the less there is to do, the more people gravitate toward cybersex." And maybe the occasional mob war.
I never did really get into the Sims all that much (it seemed a little slow to me), but some guy liked it enough that he started a newspaper dedicated to it. And then got thrown out of the game for his trouble.Posted by Casper at April 9, 2004 04:02 PM